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1. Platform Mining Class Ship (Capital Class Mining Vessel) - in Player Features and Ideas Discussion [original thread]
Originally by: Menthal have you read the dev blogs? you'll need to "destroy" one item to possibly make a bpc i don't see people do that with T2 stuff. unless i've misread the blog that is The items will be the t1 named variants, or so...
- by Rick Dentill - at 2006.11.03 11:51:00
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2. Rogue Drone and Pirate Feature - in Player Features and Ideas Discussion [original thread]
it is in an interesting idea, though it strikes me that we would end up with insane numbers of rats building up in some systems. _______ Save me Jebus! http://x-universe.kiwi.nu/dd.php
- by Rick Dentill - at 2005.07.29 13:55:00
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3. The way I would fix EVE's travel issues... - in Player Features and Ideas Discussion [original thread]
Originally by: TuRtLe HeAd 3- Ive always agreed with This nasty book mark Dilema , Make bookmarks land u 5k away from object.Or make them inaccurate. Gives the campers a chance to gank and Other players a chance to escape (instead of garun...
- by Rick Dentill - at 2005.06.10 08:20:00
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4. Pirate Loot Logs - in Player Features and Ideas Discussion [original thread]
Originally by: Maxine Stirner That would be a lot of killmails wouldn't it? Yup, chances are most people kill a couple of dozen rats in a day _______ Save me Jebus! http://x-universe.kiwi.nu/dd.php
- by Rick Dentill - at 2005.06.10 08:18:00
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5. The Solution to the Instant Jump BM problem. (Round 2) - in Player Features and Ideas Discussion [original thread]
Edited by: Rick Dentill on 09/06/2005 08:52:14 Originally by: Derisor Originally by: Rick Dentill "In addition make it so that the bubble stops players INSIDE the bubble and not just on its surface." Hi mate, its coming togeth...
- by Rick Dentill - at 2005.06.09 08:48:00
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6. Implementing Player Corp System Soverignty - in Player Features and Ideas Discussion [original thread]
VERY BIG signature from me this looks like a great idea, an i have never been below 0.2.... yet _______ Save me Jebus! http://x-universe.kiwi.nu/dd.php
- by Rick Dentill - at 2005.06.07 12:38:00
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7. Ship Maintenance - in Player Features and Ideas Discussion [original thread]
Originally by: Derisor Not really necessary. Unless you only fly in empire, the ships dont last long enough to be serviced. Even so, the damage comming in from encounters has to be repaired. I wish my ships lasted a long time in Emp...
- by Rick Dentill - at 2005.06.07 12:33:00
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8. How to make mining sort of cool. - in Player Features and Ideas Discussion [original thread]
Its a nice idea, but if you make mining more difficult, there will clearly be a serious effect on yield, which will have a knock on effect on mineral prices, which will then be tranfered even more onto products. The whole economy will be ruined. _...
- by Rick Dentill - at 2005.06.02 09:57:00
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9. Mining Barges and 1.0 - 0.9 space.... - in Player Features and Ideas Discussion [original thread]
Edited by: Rick Dentill on 02/06/2005 09:47:58 Edited by: Rick Dentill on 02/06/2005 09:47:36 Edited by: Rick Dentill on 02/06/2005 09:47:16 sorry deleted my post as I realised my point was moot. _______ 'Nothing except a battle lost ...
- by Rick Dentill - at 2005.06.02 08:55:00
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10. Capital ships blueprint originals shouldnĘt fall into player hands. - in Player Features and Ideas Discussion [original thread]
you gotta remember that npc corps are mega corporations so trade with each other at a level we dont see in the game. The empire navies must be funded by taxes, yet the must have ships, so must buy them from npc corporations. The Pod pilot communit...
- by Rick Dentill - at 2005.06.02 08:37:00
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11. The Solution to the Instant Jump BM problem. (Round 2) - in Player Features and Ideas Discussion [original thread]
"In addition make it so that the bubble stops players INSIDE the bubble and not just on its surface." Hi mate, its coming together well now, only one question to clarify. I am confused by the above line. Is this to stop ships getting out from ins...
- by Rick Dentill - at 2005.06.02 08:29:00
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12. The solution to the Instant Jump BM problem. - in Player Features and Ideas Discussion [original thread]
Edited by: Rick Dentill on 01/06/2005 11:03:22 "Change the warp range so that you can warp anywhere from 5km and up towards the gate or station. This change should allow you to warp any distance up 5km." Spent ten minutes trying to word this...
- by Rick Dentill - at 2005.06.01 11:02:00
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13. Easier mining laser notification - in Player Features and Ideas Discussion [original thread]
the whole laser remaining on thing is damned annoying. I figured out why it happens too me. I use five ML2s and thus there is a tiny fraction of time between activation of each. Depending on which laser killed the roid the previous ones will still...
- by Rick Dentill - at 2005.06.01 10:43:00
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14. Ore thieves - in Player Features and Ideas Discussion [original thread]
I think that ore theiving sucks, but I believe CCP have commented before that it is "acceptable" bad behaviour. There are all sorts of solutions people have suggested to make some risk involved for thieves, I guess we will have to wait and see wha...
- by Rick Dentill - at 2005.06.01 10:35:00
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15. New feature: DUELS - in Player Features and Ideas Discussion [original thread]
I like this idea alot it would bring some interesting new elements to the game. THere are problems, like unintended over kill. But avoiding the risk of losing my pod would make me more willing to PvP/duel more and would help teach me and others to...
- by Rick Dentill - at 2005.05.31 13:12:00
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16. Logging - in Player Features and Ideas Discussion [original thread]
In a general sense, I am happy to agree logging sucks. However I have lost 3 ships due to total freeze up sytle lag, one of which (a BC to npcs) could have been saved by logging (not that i did). I am happy to lose in combat, cos hey I am crap, bu...
- by Rick Dentill - at 2005.05.31 12:09:00
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17. Corp Wars - in Player Features and Ideas Discussion [original thread]
Edited by: Rick Dentill on 31/05/2005 12:29:59 Had time to think on Rod's comment and I see what he is saying. At the same time I still think there should be some limiting factor to wars so how about this... 1) No change in the cost of wars 2...
- by Rick Dentill - at 2005.05.31 12:04:00
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18. do gankers and a boring universe make you think about quiting? - in Player Features and Ideas Discussion [original thread]
I do agree that sometimes one feels really peaved when I lose a ship to other players, especially when I lose my pod too. But I get over it... EVE is like drinking, you always feel after a bad occurence, thats it I am packing this in, but still in...
- by Rick Dentill - at 2005.05.31 11:55:00
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19. do gankers and a boring universe make you think about quiting? - in Player Features and Ideas Discussion [original thread]
Edited by: Rick Dentill on 31/05/2005 11:57:05 oops duplicated again _______ 'Nothing except a battle lost can be half so melancholy as a battle won'. http://x-universe.kiwi.nu/dd.php
- by Rick Dentill - at 2005.05.31 11:55:00
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20. Concord: Lets put it in player hands. - in Player Features and Ideas Discussion [original thread]
Originally by: Derisor Safer and more exciting are mutaully exclusive. Pick one. not neccessarily excitment does not have to come from risk, I get the impression that you are like your fights Derisor, but not everyone plays to do so, ...
- by Rick Dentill - at 2005.05.31 11:49:00
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